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Looking at the qualitative difference in speed from Firefox 2 to Firefox 3 indicates the amazing and substantial progress made towards speeding up Javascript since the last major browser release cycle.

There are three major components to Context Free.js: a tokenizer, a compiler, and a renderer. The compiler returns a JSON object of the parsed code, which makes it easy to write a new front-end.

The true power of the web revolves around anyone being able to dive in, see what someone else has done, and expand upon it.

Canvas lowers the cost of entry to creating graphical mashups and other dynamic, graphical content.

Because the computation and drawing of fractals can be intensive, the rendering occurs in it’s own threaded queue.

How quickly it iterates over the shapes is dependent on how long the last drawing operation happened.

This helps to keep Context from freezing the browser.

Open-web technology helps to break down the silos of inaccessibility: backgrounds images done with Flash have never been adopted because of the heavy-weight feel, as well as the lack of interoperability with the rest of the DOM.

As Canvas takes becomes more wide spread, I’m looking forward to an explosion of infographics and other data visualizations that weren’t possible before without a heavy server-side setup, or without a compile step that breaks the ability to view-source-and-learn cycle of the web (Flash, Java, &c, I’m looking at you). Let’s start by making a circle: We’ve added a single line which says that part of the rule for “shape” is to draw itself, scaled down by half, with a slightly increased brightness, drawn on the left side of its parent circle. Now let’s go to the right, as well as the left: It’s much longer, involves more setup, and more fiddly calculations.

In fact, the entire Context source is as long as the setup function.

If you like a particular piece of art, you can just right click to save it as an image.

It would also be possible to use an image as the background for a blog—imagine a unique piece of art adorning your site, one that’s different for every visitor.

Handling thumbnails and other manipulations of images is just a couple lines of Javascript.

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